At first glance, Sans is just a pun-loving skeleton with a knack for naps. But under the hoodie and bad jokes lies one of Undertale’s most complex, and unsettling, characters.

He knows things he shouldn’t: about your saves, resets, and even your previous playthroughs. He judges you not on what you do in this timeline, but what you’ve done before. How?
One popular theory: Sans is tied to W.D. Gaster, possibly his assistant or even part of the same experiment that shattered time. His strange machine in Snowdin, his teleportation, and his awareness of timelines all suggest he’s not bound by the same rules as everyone else.
He’s not lazy, he’s tired. Tired of watching you undo hope, tireless in keeping his brother Papyrus safe, and secretly one of the most powerful characters in the game. The Genocide route proves it: when pushed, Sans becomes your final obstacle. And he’s terrifyingly competent.
So maybe he’s not just cracking jokes. Maybe he’s the one thing standing between the world and complete collapse, quietly, invisibly, always watching.
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